Official Server Rulebook
Welcome
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Hello and welcome to Furor Insula, the Raging Isle!
To make sure the game is fair and fun for everyone, we have some rules you need to follow.
Following these rules is mandatory for all players.If you have any questions, ideas, or feedback about these rules, please let us know in the ║💭𝘚𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 channel.
Quick Links
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Consequences
Warning
Minor infractions result in a formal warning
Temporary Ban
Repeated offenses: 1-7 day suspension
Permanent Ban
Severe violations or continued disregard for rules
Chapter I: Logging in and Logging Out
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Article 1.1: Logging Into the Game⁍ You are responsible for your own safety from the moment you log in, this is a survival game.
⁍ There is no 'safe time' or 'spawn protection' when you log in. Other players can attack you right away.
⁍ It's up to you to find a safe spot to log out. Where you log out affects how safely you log back in.
Article 1.2: Don't Log Out When You're in Danger⁍ You can't log out in line-of-sight of a dangerous Animal. You have to get away and hide somewhere safe where they can't see you and you can't see them before you can log out.
⁍ This includes logging in and logging back out to avoid an encounter.
⁍ Even if an Animal can't reach you (for example: you've escaped onto a high rock), you are still in danger. You must wait until you've healed all ailments (bleed, venom, toxicity, poison, bonebreak, etc) and your health, without receiving another hit within 2 minutes before you may logout.
Article 1.3: Danger Rules For Aerial and Aquatic⁍ Regarding aerial and aquatic Animals.
⁍ An aerial Animal sitting in a tree or rock high out of reach is safe from terrestrial Animals that can't reach it. The aerial Animal can log out, as long as there are no enemy aerial Animals nearby.
⁍ Aquatic Animals are only in danger if other aquatic Animals, that it fears, are in line of sight. If no other aquatic Animals are present and it is underwater where non-aquatic Animals can't reach it, it is free to logout regardless of terrestrial or aerial Animals present.
⁍ However, if your aquatic Animal is fearful of a non-aquatic Animal which can dive, you may not logout until you've left line of sight of the feared Animal for 2 minutes.
Chapter II: Rules for Combat
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Article 2.1: No Combat Logging⁍ You are not allowed to log out in the middle of a hunt or fight. This is called "Combat Logging" and it's unfair to other players. Breaking this rule can get you in severe trouble as it is punished harshly.
Article 2.2: What Counts as a Hunt?⁍ You are considered in a hunt if:
↪ You are affected by an ailment (Bleed, Venom, Poison, Etc) from another player's attack or call.
↪ You are attacking someone, or they are attacking you.
↪ You are chasing someone, or they are chasing you.
↪ You are stalking someone, or they are stalking you.
↪ You are aggressive calling at someone, or they are aggressive calling at you.
Article 2.3: Stalking is Still Combat⁍ A fight is still happening even if one player has taken refuge where they can't be reached.
⁍ Example: A Utahraptor jumps onto a tall rock, and some Daspletosaurus, who were attacking the Utahraptor, are waiting below.
⁍ Because the Daspletosaurus are still trying to hunt it, the Utahraptor is still in a hunt and cannot log out to avoid the conflict or dying from hunger/thirst or an ailment. This rule also falls under Article 1.3.
⁍ It is allowed to wait out a player who has taken refuge somewhere where they can not be reached. However, if you and/or all your group members leave line of sight for 2 minutes and the refuged Animal has healed all status ailments and health, they may safely logout.
Article 2.4: Real-Life Emergencies⁍ We understand that emergencies happen in real life. If you have to log out during a fight or hunt, or in the presence of feared Animals, for an emergency, please message an admin as soon as you can.
⁍ If this happens a lot to an individual, we may start asking that individual for proof to make sure they are not abusing this rule.
Article 2.5: Third Party Rules⁍ You can only join a fight that is already in progress if you meet both of these conditions:
⁍ Your Animal is not afraid of either group already fighting (Check your Animal's Fear List).
⁍ At least one of the fighting groups is on your Animal's Preferred Prey or Natural Enemies list.
⁍ Your target is determined by a priority system.
⁍ In a third party attack, you must prioritize your Animal's Natural Enemies above all others.
⁍ If one group is your Preferred Prey (and no Natural Enemies are involved), you must contest the Neutral Party to hunt the Preferred Prey by aggressive calling () them and waiting 30 seconds for a response. If the Neutral Party forfeits the hunt, you must hunt the Preferred Prey. The forfeiting party can not contest for body down after your hunt.
⁍ If neither side of the combating groups are Preferred Prey nor Natural Enemies, you can not third party the fight.
Article 2.6: Body Down Rules⁍ Once an Animal is killed, all fighting between the groups involved must stop.
⁍ Carnivores and omnivores involved in a hunt/fight must now contest for ownership of the body. The fight continues until either another Animal is killed or all opposing groups involved forfeits. Only one body may be claimed per group at a time.
⁍ To forfeit, use a distress call (:Warning:). A group that forfeits the body must leave the area within line of sight and cannot continue to fight the winners nor the other surviving party for two minutes. This also means no stalking or following.
Article 2.7: Aquatic Third Partying⁍ All semi-aquatic and fully aquatic Animals may third party a fight if the combating Animals enter the water or stand in water. If your Animal could not normally third party a fight otherwise, you must stop third partying once the Animals leave the water.
Article 2.8: Aerial Third Partying⁍ Aerial Animals may third party sitting or sleeping Animals during combat, or any adolescence two body lengths from their adult group members (Their adult body lengths).
⁍ If your Aerial Animal can clamp, You may third party any Animal they can pick up. But, you may not fight the group members who attack you to defend their clamped group mate.
Chapter III: Fair Play Rules
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Article 3.1: No Metagaming or Targeting
Playing fair means you only use information your Animal would actually know.
Metagaming: Using outside information (from Discord, voice chat, a friend's stream, etc.) to give yourself an advantage. Don't do it. This is harshly punished.
Targeting: Repeatedly hunting and killing the same player because of an out-of-game reason, like a personal grudge. This is bullying and is not allowed.
Article 3.2: Examples of Metagaming⁍ Telling someone not in your group where another player is.
⁍ Joining a voice chat for a specific Animal if you aren't playing that Animal.
⁍ Using an alternative account to spy on other players for your main account.
⁍ Calling your friends who are offline and asking them to log on just to help you in combat.
⁍ Calling out another player's location.
⁍ Giving out your own location to others not in your group. Do not location drop, at all.
Chapter IV: Exploits & Environmental Rules
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⁍ Article 4.1: No Biting Through Solid Objects (Mesh-Biting)⁍ You cannot attack through solid objects like rocks, logs, or terrain.
⁍ This includes bites, claw swipes, stomps, tail attacks, and any other attack that causes knock-back or damage.
⁍ Even if a player has part of their body poking (meshing) through a solid object, you can not attack them.
⁍ For Example: A Kaprosuchus runs into a cave to escape an attacker, but their tail is poking out from the stonewall and is exposed. You are to treat it as if the tail is not there, cause the player is inside and unreachable behind the stone. Realistically, that wouldn't happen, but the game has limitations. So, ignore meshing body parts.
⁍ However, you are not allowed to mesh your body, head, tail, etc into solid objects to avoid being attacked if you're realistically reachable by your attacker(s). This includes hugging a cliff wall to mesh your body through it.
Article 4.2: Keep Attacks Realistic and Reasonable⁍ If another player is on an object above you, you cannot attack them from below unless you can physically climb/jump up to reach them or a part of their body is realistically reachable, for example: Their tail is hanging down from the rock they are on.
⁍ This does not stop you from attacking an aerial Animal that is hovering in the air above you. But if the aerial Animal lands on an object you can't reach, you cannot bite it from the ground.
Article 4.3: Using Natural Advantages⁍ You may use the environment to your advantage against opponents and to protect yourself, at your own risk. See Rule 4.4.
⁍ This includes standing at the edge of a cliff, standing at a cliff wall, going into a cave or borrow, jumping or climbing onto a rock, tree, other object which is out of your opponent's reach, standing/swimming in water, etc.
Article 4.4: Do Not Body-Deny⁍ If you know you are going to die, make sure your body falls where your oppodent(s) may reach it. As long as they can grab chunks from your body, it is fine.
⁍ If you use water to get an advantage, but still end up dying, and your body becomes inaccessible to the victors (so as they can't even get a chunk), that is considered body-denying, and you will be held responsible. Use the environment to your advantage at your own risk.
Article 4.5: Meat-Shielding⁍ You may seek protection from non-grouped Animals by running to them and keeping them between you and your attacker(s). IF the meat-shielding Animal is not one of your Animal's Natural Enemies or Preferred Prey, and your Animal does not fear it.
⁍ Carnivores, omnivores, and herbivores may meat-shield non-grouped Animals, but may also decide to attack the Animal seeking protection instead of protecting them.
⁍ You're not allowed to ask another player, who is not in your group, to protect you.
⁍ You can not go to the aid of an non-grouped Animal to meat-shield and defend them, they must come to you.
⁍ You can not tell a non-grouped Animal to come to you for protection. They must do it on their own.
⁍ You may not chase the attacker nor the defendant once they leave your personal space (one of your Animal's body-length).
⁍ If a body drops during an attempt to meat-shield, rather the attacker or the defendant, it belongs to the opposite party, not the meat-shielder,
⁍ Babies can ignore fears.